2013 Innovation of the Year Project Detail.
Humber Institute of Technology and Advanced Learning
3D Game Lab Quest-Based Learning
Learning and Teaching
Faculty member Lynda Hausman, piloted a new teaching paradigm called Quest-Based Learning with the support of the Centre for Teaching and Learning. Using 3D Game Lab, she successfully employed game mechanics such as experience points, badges, awards, and rankings to promote ongoing student engagement and improve learning outcomes.
The Game Programming program traditionally has a very high rate of attrition in the first semester. Students must learn detailed skills, and these must be well-entrenched in order for them to be successful in an increasingly technical set of classes as they move forward. Ensuring that they learned, applied and retained sometimes difficult material was a challenge in the past.
Quest-based learning successfully improved student engagement and retention through the use of videos, html pages, images and sample programs. Most importantly students’ individual learning differences were taken into account which improved both engagement and retention.
How this project is being recognized:
Award ceremony. Video feature and brochure to be distributed throughout the institution.
|The criteria this project has met