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Multiple Perspectives on 21st Century Skills, STEM, the Arts, and Educational Innovation—Voices of Change from the Trenches of P-20 Professional Development

August 2011, Volume 24, Number 8

by Jim Brazell

How do we achieve change? How do we innovate? How do we keep up with technology? These are questions that virtually all institutions and individuals are dealing with in modern society. In the academic world, these questions are manifest in theory and practice, today generally labeled “21st Century Teaching and Learning.” Topics that generally fall under this moniker include “21st Century Skills,” “imagination,” “creativity,” “innovation,” “design thinking,” “STEM,” “project-based learning,” “contextual learning,” “game design,” “storytelling,” “computational thinking,” “inquiry-based learning,” “active learning,” “problem-based learning,” “design-based learning,” and “STEAM.” Though highly differentiated in practice, these concepts have one common denominator—design. Learner engagement through design is the hallmark of emerging pedagogical process in the 21st century.

Herbert Simon, in Sciences of the Artificial, defines design as the "transformation of existing situations into preferred ones." An activity to engage teachers in how to achieve this design shift in their classroom instruction asks them to frame an opportunity, challenge, or teachable moment in a question while requiring the students to answer in the form and structure of Haiku. The purpose of the exercise is to conceptualize a change as a system—a movement from something, through a shift, to what is next.

Haiku is a Japanese poetic form usually expressing a seasonal change. A Haiku consists of three lines with 5-7-5 syllables per line. Below are a group of Haiku and Cinquain (5 lines, 2-4-6-8-2 syllables per line) poems from teachers and communities across the United States. As poems, these designs for education express the words behind the words of human experience and imagination—the dreams of our teachers, students, and communities. The author learned this technique from master storyteller and workshop facilitator Bob Allen and the IDEAS Orlando team (formally Disney IDEAS).

The design question asked of each group that composed poems below is different; however, the questions are generally: How do we engage students? How do we advance learning objectives through innovation? How do we integrate academic content and career and technical education (CTE)? How do we teach science, technology, engineering, and mathematics (STEM)? And, how do we enhance P-20 educational outcomes across the “pipeline?”

The answers are presented here in the form of Haiku. The authors are anonymous audience members from workshops and speeches for teachers and communities across the United States. Following the poems below is a conclusion summarizing the purpose of presenting this body of poetry. The author would like to acknowledge and thank all of the participants who contributed their poetry while paying homage to the collective voice of our next generation of students, dedicated teachers, and community participants.

Authors: High School CTE Teachers and Community College Faculty, Roane State Community College Faculty Convocation and Regional Tech Prep Consortia Workshop, Roane, Tennessee, August 24-25, 2011

Self determined child
iPhone in hand all day long
Educators scream

Para aprender bien
Busco un estilo propio
Asi aprendo

Translation
In order to study well
I search for my personal style
That’s how I learn

Opening ourselves
To changing technology
Transports students souls

Technological
Classrooms change daily
Confusion abounds

Unique meaning creates
your personal engagement
success will follow

Book meets computer
Creativity occurs
Between screen and page

Technology’s nice,
Enhances teaching, learning too, but
Human hands must type

Break it to make it
Become what it is
Creative engagement
Focused distraction

Access to teachers
May not be possible so
See learning center

Parachute opens
Diver adapts to changes
Soft landing results

Students filing in
Teacher in middle of group
Outcome: Cooperation

Evolve
From activity
New ideas now blossom
Sense emerges from questions
Aware

My story is worthwhile
I need you to hear me please
Then I will self care

When students are brave
Fun, meaning, discipline mix
The learning can soar

Hands on learning helps
The discipline makes meaning
We produce outcomes

Accidents abound
Innovation in teaching
Creates playfulness

Engagement enters
The door to knowledge opens
Powerful future

Human thinking is
The parachute of the soul
And all inclusive

My future is now
Integrated and free
I am productive

Authors: Pre-Kindergarten-to-12th Grade Academic, Arts and CTE Teachers, Schools and Classrooms for Tomorrow: Instructional Leadership in the 21st Century, The David O. McKay School of Education and The Brigham Young University, Salt Lake City, Utah, March 9-11, 2011

Keystrokes on canvas
Mixed paints in a petri dish
And murals of math

Soil, garden flowering
Chemistry, art, genetics
Future gardens grow

Students and teachers
Collaborate and invent
Working as one team

A techno elder
Opens new connections up
Becomes a newborn

Creator at heart
Not sure where to run
Adventure begins

Arts, humanities
Math, science, technology
Working together

Authors: 11th Grade to 14th Grade CTE Teachers and Administrators, Florida Career Pathways Network Conference, Ft. Meyers, FL, October 6-8, 2010

I tweet
You must hear me
To learn is to network
If you put it on Facebook
I’ll know

Talking
Creates ideas
Listening is crucial
Do not lose communication
Ever!

With technology
Students share and teachers learn
Achievement explodes

Fall dawns
Fresh trails to blaze
Minds to open and shape
Using hands success is achieved
New growth

Opening youthful minds
Achieving for great success
Movers and shakers

Sunrise
Seeds are planted
Preparing fertile ground
Crops are plentiful for harvest
Rich fields

Email, Tweet, Facebook
Global connectivity
All alone am I

Intrinsic learner
Teamwork is necessary
Metamorphosis

New day
Put together
All that works for students
Make ready for work—the future
Today!

I want to succeed
I can’t if I don’t relate
Please don’t leave me here

Networking, teamwork think
Partnerships and systems bold
Create change reflect

A child’s mind expands
Learning without barriers
No child left behind

Educating kids
Working, rewarding, changing
Successful students

Authors. 11th Grade to 14th Grade CTE/STEM Teachers and Administrators, Laramie Community College, Growing a New Generation (GANG) of Multi-Skill/Multi-Disciplinary Technicians for Wind Energy, Laramie, Wyoming, May 17-18, 2011

Change instructors.
Change student attitudes.
Redefine the future.

Open others’ eyes.
Don’t close your own mind.
Entire world follows.

Tech meets academic
Worlds collide; learning begins,
Rotors swirl and twirl

Rigor and projects.
Surprising results follow.
Everyone wants more.

Curriculum, bleah!
Help me learn what I need to know
By breaking the rules.

Project-based learning
Changes student perceptions
Solve real world problems

Learn by using hands
Theory becomes the real deal
Knowledge, skill connect

Partnerships create
Multi-disciplinary courses
Across the landscape

Projects give context
To knowledge skills and theory.
Students learn systems.

Rather than theory,
First start students doing.
They will teach themselves.

I asked teacher why
You tell me was the reply
And thus I could fly

Wind beneath all wings.
Techs, teachers, industry aligned.
Our own energy.

No silo learning
STEAM is everyday
Guide at side is norm

Rigor and projects
Surprising results follow
Everyone wants more

Horizon tower looms,
I want to fix those someday,
5th grade daughter says.

Students climbing high
Expectations surrounding
View toward future

Turbines
High above us
Capturing energy
Creating successful workforce
from GANG

Authors: High School Teachers, Huether Lasallian (Christian Brothers) STEM Conference, Cleveland, Ohio, November 19-20, 2010

While reaching for stars
Keep Frankenstein at heart
Or worlds fall apart

Conduct of schools now
Calls us to a new culture
Of innovation

Bring care to part
Of STEM's reach into the future
Even the gospel

Climbing the mountain
Of innovation with care
For love, peace and zeal

Creative values
Faith with directed passion
Awareness is ours

Belief in science
Infused in all disciplines
Now and forever

Direction to All
Collaboration will All
A voice toward future

Faith leads us to think
Beyond our first thought of self
To community.

Technology pulls
STEM into decisions made
In trust, thought and love

Curiosity kills dogs and cats
Faith is how trust sees without vision
Research, explore, evaluate,
Investigate, collaborate

Authors: Pre-Kindergarten to 8th Grade Students (3-11 years of age), Teachers, and Parents, Evergreen, California, March 18-19, 2011

No mortgage, fees, fines
Just be the best you can be
Hassle, tension free.

I like lollipops
It is sweet and colorful
I like to eat it

Reading, writing, math
Coloring how nice to create
A picture of life

I like computers
Playing games are fun but
It needs batteries

In class
I want to learn
Something I don’t yet know

What fascinates me
Is technology and space--
The coolest subjects

Working together
Our focus is school & life
Children first always

When I grow up soon
Being a naturalist
Will be a good goal

Reading, writing, math, coloring
Oops done!
How nice…

Learning about life
Needed to be a doctor
Doctors are savers

Tearing down the walls
Showing what is possible
To build foundations

Nurse patients to health
Illness, good health and well
Treatment for everyone

Math, English and art
Encouraging the students
Positive results

I will learn nature
Nature is interesting
Just like life science

Hear the music play
Dancing on stage to compete
Winning the trophy

Rocks can make you think
Igneous, metamorphic
Sedimentary

Back to basics
Unlock the keys to your life
Inspire change and growth

Learn the building blocks
Build higher, wider, better
Create something new.

Any color any size
Superficially different
Deep down we are all same

I like playing games
Video games are awesome
T.V. is cool too

Platypus’ speech
Parent university turn
Robot’s switch

Here, there, everywhere
Works I see, do you? Let’s go…
Appreciate them

Let’s play all day long
Domputers and Sudoku
The more we have fun!

Artists are the best
I want to be an artist
I draw really good

Grow up
I want to be
A second grade teacher

Learning about science.
Science is everywhere on Earth.
Earth science is the best.

Doctor - Important job
Saving lives every year
Taking care of many patients

Playing piano
Dreaming, singing peacefully
Stop! Get back to work!

Authors: P-20 Network (Community Stakeholders) and High School Students, Abilene, Texas,  September 13, 2010

Creativity
Will expand when failure is
Not kept in shadows.

Create strong systems
For integrated learning
So children succeed.

The time to challenge
Is here and demands rigor.
First with measures placed high.

Globally prepared
In a world intertwined
By paperless measures.

Communities grow
When children learn and succeed.
Adults must listen!

Prepared for my life
Interdisciplinary
But football remains

All the venues merge
Technology—arts—science
Our future opens

Success in teamwork
Innovation and
Mountains are shaken

Children
Achieve success
Using innovation
For community problems
New world

Staying in the past
Isn’t good for our future.
Innovate today!

Kids are our future
Challenge them beyond normal
As they grow be proud

All instruction is
Interdisciplinary
Exceeding standards.

Students’ lives enhanced
Living out multiple dreams
Creating a world

In our calculus
Of striving, learning, living
The equation works

Learning, achieving
The playdough is the secret
Equilibrium

Authors: University Students and Faculty, Society for Design and Process Science (SDPS) – Transformative Systems and Transdiscuplinary Synthesis of Business, Science and Engineering, Dallas, TX, June 6-11, 2010

LORIE: HAVE DALLIN PUT THESE HAIKU IN TWO COLUMNS

Civilizing Effect
Social thought generates
Ideas and connectivity
To change the world now.

Education and
Knowledge have a power when
Transdisciplinary.

Love is
Commitment to
Each other. Beauty
Is adaptation to
The world.

Concentration
Listen to people,
Promote communication,
Be more tolerant.

Understand people
Embrace other perspectives
Help bring awareness

Preserve your culture
Understand other cultures
Cheer diversity

Creativity
Compassion, help, lover,
Listen and respond to act,
Respect shall follow.

Obstacles appear.
United we stand the way,
Fruitful the result.

Leap into vision,
Reaching out to form beauty—
Invigorate them.

Compassion
Be compassionate.
Add more diversity now.
Look inside your self.

Cross cultural bounds
Can be achieved through sharing
Thoughts, ideas and scars.

Listen to my thoughts.
We can sympathize as one.
Let’s immerse together.

One
Trust is mine to give
To collaborate in truth—
Permission I give.

To err is human.
We all must communicate
What moves our minds most.

Simplify your thoughts,
Our friendship depends on this—
A common language.

 

Webinar Chat Transcript. Authors: Webinar Participants – High School, Community College and University Faculty and Program Administrators, Emerging Technologies Encore: STEM: Mainstreaming Career and Technical Education, MATEC Networks, Maricopa Community College, Online, January 28, 2011

Peggy George: Please describe the task again—purpose of the haiku?

Peggy George: expresses our idea of learning in 21st century

Peggy George: thanks

Solon: Tomorrow's students
Will bring their innovation
If they are allowed

Sean Polreis: Anthropology

Moderator (Mark Viquesney): We unite versus
Darkness, so it does not fall
Light illuminates everyone

Harrison Hall: "There are no rules so we may shake off the bonds of ancient rules and succeed with the 21st Century tools that work.  But if you'd like to explain the benefit of the structure, my students and I will listen.  A field of lotus blooms...

Maria Droujkova: Mesh communities
Interdisciplinary
Work from the cradle

Sean Polreis: Anthropology
Well rounded compassionate
Student engagement

Maria Droujkova: "mesh" means communities are open and inter-penetrating one another

Maria Droujkova: it's an economic term

cmduke: Learning is active Collaboration is key
Must be authentic

Suzie Boss: Innovative minds
Require time, room, permission
No mistakes,  no growth

JennyA: Learning to be shared
Means ideas be developed
Connections sharing

Tom Mcglew: A system is whole
Learning to apply parts
A bridge is formed

Debra: Progress as a world
Building on the value strengths
Of one another.

Peggy George: Self chosen learning
Passion-driven
Exploring
Empowerment reigns

Blanca Margarita to Jim Brazell, Mark Viquesney, Anne Mirtschin, Ellie Brodie: El aprender es
Conocer cosas nuevas
Para avanzar
Blanca Margarita to Jim Brazell, Mark Viquesney, Anne Mirtschin, Ellie Brodie: from my students

Moderator (Mark Viquesney) to Blanca Margarita: Thanks Blanca and students!

Moderator (Anne Mirtschin): And if I have Google translator right it translates to Learning is
Learn new things
To advance

Moderator (Mark Viquesney): J

 

CONCLUSION: Learner engagement through design is the hallmark of emerging pedagogical process in the 21st Century.

Education is struggling with the dilemma of technological change in the external environment eclipsing the rate of change and adaptation inside of the institution. But, much of our focus on what we have to do in our schools relative to technology (and because of technology) is a distraction to the real issues inhibiting change, progress, and transformation.

Technology. What is it? How do we use it? How is it changing what we do? How is it changing learning, working, playing, and living? In these questions we reify technology—we make it a thing outside of us. Is technology a thing? Can technology be an idea? Can technology be a design? Can technology be a way of thinking? Can technology be an abstract tool? Can technology be a process? Can technology be art? Is art technology? Can technology be science? Is science technology? Is mathematics technology? Is engineering technology? Is technology engineering? What is technology that is not “STEM”? Can technology be both an abstraction and a concrete thing?

What is largely absent in the academy, the college, and the schoolhouse is the confidence of non-STEM disciplines and the openness of STEM disciplines to engage in civil and academic discourse, inquiry, and design relative to technology. This is a paradox as many of the great inventions of the past emerged from the intersection of pluralistic, collaborative and even competitive ideas and disciplines. For example, the confluence of engineering, philosophy, biology, anthropology, physics, mathematics, music, and other disciplines gave rise to the first electronic computers.

Is STEM the domain of science, technology, engineering and mathematics disciplines only? Or, is STEM pervasive such that technological processes, knowledge, and tools are deeply embedded in every discipline? Or, is it both—or some other system of systems? Is there a transcendent process—something that is within, among and beyond the disciplines but fundamental to all disciplines?

As mentioned in the introduction above, a common thread that bridges much of the theory and practice of emerging “21st Century Teaching and Learning” is design. The design process is fundamentally what differentiates 21st Century learning as a movement to shift from pedantic pedagogical processes narrowly focused on the bottom of the hierarchy of human intellect (mastery of knowledge) to an approach that emphasizes knowledge systems embedded in processes and contexts of use where cause and effect reintroduce first-person experience as a form of feedback to learning. As such, design is a fundamental transdisciplinary process important to questions about change, adaptation, and learning within, among, and beyond all disciplines.

An example of this emphasis on design in modern educational research and emerging policy and standards is the recent National Research Council publication “A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas.” The framework “specifies core ideas in four disciplinary areas—life sciences; physical sciences; earth and space sciences; and engineering, technology, and the applications of science… Just as important are scientific and engineering practices, which have been given too little emphasis in K-12 education, the committee said.  The framework specifies eight key practices that students should learn, such as asking questions and defining problems, analyzing and interpreting data, and constructing explanations and designing solutions. These practices should be integrated with study of the disciplinary core ideas and applied throughout students’ K-12 education.”

A major emphasis of the framework, which is in effect the framework for common core standards in K-12 science and engineering, is to position experiential learning and design as a platform upon which to scaffold knowledge and create a deeper understanding of scientific and engineering processes. The pedagogical recommendation is to emphasize the lifecycle process and systems of knowledge relevant to the practice of science and engineering. The framework lays the foundation for the development of the vocations of science and engineering. The authors of the report also invoke the modern and original definitions of “vocation” as career preparation and “appreciation of the beauty and wonder of science”—effectively cultivating a passion for science and engineering.

Beyond science and engineering, design has also emerged as a common platform for educational transformation in Career and Technical Education (CTE), including design as a platform for cultural, technical, and useful arts such as video game design, information technology, cyber security, engineering, nano technology, bio technology and architecture. In the humanities and arts, design projects are transforming the classroom into a studio for transmedia and mixed reality projects that shift the classroom to a hybrid environment connecting the schoolhouse to the world through cyberspace. Design has, however, always been fundamental to virtually all disciplines, so what is new?

What is emerging in pedagogical practice, across the P-20 system, is a shift in pedagogy and educational practice from “axiomatic” (self-evident truth) to “inductive” (using observation to move from specific to broader conclusions) reasoning and instructional strategy. This shift is similar to the shift engendered by MIT’s new approach to high school physics after the launch of Sputnik-- shifting physics education from rote learning to learning-by-doing (Full Story – Sputnik Education Shift 1957-2011). Rather than simply teaching the facts, facts and theories are embedded into a design lifecycle that elicits higher order understanding, application, synthesis, evaluation, and creativity. Generally, the design process focuses the lens of inquiry on the world by asking: “What are you going to do to change the world today?”

With Simon’s definition of design as the "transformation of existing situations into preferred ones," design is differentiated from classical notions of objective science as design, according to Simon, is focused on the “…contingent--not with how things are but with how they might be…” As design takes root in educational practice across the P-20 system, so does a profound opening in the fabric of possibility for what is next in human creativity, innovation and adaptation—learning.

According to Simon, “Learning is any change in a system that produces a more or less permanent change in its capacity for adapting to its environment.” Today, a simple design shift we can all make relative to technology is to recognize that the technology is us—we are the designers, creators and consumers of technology. Every technological artifact is a reflection of humanity’s will. Every technological process and transaction is a result of design choices made by humans. Thus, future possibilities for the world, our students, and our Being in the world hinge on behaving in a way that is in accordance with our responsibility to each other and the future—to have hope and confidence in our ability to affect the future, to ask the right questions, to make the right choices, to learn from our mistakes, and to design new worlds of possibility.

The process of designing the future begins with intentionality—picking an opportunity or challenge upon which to focus—framing a question. Design is, therefore, the opening through which these questions emerge and through which ensuing discourse can unify and differentiate the disciplines in the pursuit of innovation in education and what is next in human development, economic progress, and security. The method and process, the bridge to the future, is the art of being human—design.

PEDAGOGICAL RESOURCE

If you are seeking a pedagogical framework for engineering design, or if you would like to understand the multidisciplinary nature and process lifecycle inherent to engineering design, visit MIT’s CDIO Project and learn about the 12 CDIO Standards. CDIO is an acronym for Concept, Design, Implement, and Operate. “CDIO Standards” define the distinguishing features of a CDIO program, serve as guidelines for educational program reform and evaluation, create benchmarks and goals with worldwide application, and provide a framework for continuous improvement. (MIT CDIO, n.d., “CDIO Standards,” Last accessed on the internet July 22, 2011). There are other design models and processes; however, CDIO is a best practice for P-20 engineering education.


STEM – Science, Technology, Engineering and Mathematics

STEAM (or TEAMS) – STEM+ARTS

Jim Brazell is a technology forecaster and strategist. For more information, visit theartofthefuture.org and jimbrazell.com, or hear him speak at the League's STEMtech Conference Closing Session, October 5, 2011.

Opinions expressed in Leadership Abstracts are those of the author and do not necessarily represent those of the League for Innovation in the Community College.

Posted by The League for Innovation in the Community College on 08/08/2011 at 9:44 AM | Categories: Leadership Abstracts -