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October 23-26, 2005
Wyndham Anatole Hotel
Dallas, TX

For more information contact
Ed Leach
(480) 705-8200 x233

Hosted By:
Dallas County
Community Colleges

Collin County Community College District

North Texas Community College Consortium

Tarrant County
College District


Future Conference Dates:

October 22-25, 2006
Charlotte Convention Center, Charlotte, NC

Hosted by the Charlotte Regional Workforce Development Partnership




General Conference, Ancillary Meetings, Hotel Information:
Robin Piccirilli
(480) 705-8200 x232

Presenter Questions:
Robin Piccirilli
(480) 705-8200 x232

Registration Questions:
Judy Greenfield
(480) 705-8200 x200

Exhibition, Partnership:
Jennifer Watts
(480) 705-8200 x237

Website Questions:

(480) 705-8200 x242
(480) 705-8200 x225




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Tracks 1 Tracks 2Tracks 3

Conference Tracks

Track 1: Emerging and Future Educational Technology

Track 2: Teaching and Learning

Track 3: Student and Community Services

Track 4: Leadership and Organizational Development

Track 5: Enterprisewide Systems and Infrastructures

Track 6: Workforce Partnerships and Collaborations

Track 7: Math, Science, Allied Health, and Vocational Education

Track 1: Emerging and Future Educational Technology
Each year, Track One focuses on an emerging technology believed to be of particular interest to educators. For the 2005 CIT, the special focus for Track One is Gaming and Simulations and Their Implications for Community Colleges. As increasing numbers of faculty members use games and simulations to support learning and more and more community colleges create gaming and simulations academic programs, what are the pros and cons educators should consider? Proposals targeted toward this focus area should encourage an exchange of ideas about how community colleges can anticipate and meet future educational, training, and organizational needs related to gaming and simulations

Although gaming and simulations are the special focus of the 2005 CIT,
other proposal topics related to the use of information technology at community and technical colleges were strongly encouraged.

Track 2: Teaching and Learning
This track focuses on innovative technology applications for teaching and learning. Topics include:

  • Examining the role and function of educational technology in the 21st Century
  • Examining the impact of technology on research
  • Evaluating the impact of technology on student learning
  • Using computer-assisted and multimedia instruction
  • Integrating broadband services into instruction
  • Using software in the health occupations classroom
  • Using technology to promote interactivity in asynchronous learning
  • Using technology for assessment and evaluation
  • Using multimedia computers in health occupations education
  • Building instructional communities on the Web
  • Using technology to support the acquisition of higher-order skills by students
  • Implementing technology-based course management systems
  • Creating and supporting new opportunities for electronic books
  • Integrating Web-based information into instruction
  • Integrating the increasingly global marketplace into instruction

Also included in this track are:

  • The Librarian's role in the electronic age
  • The management, support, and upgrading of libraries/LRCs in the networked environment
  • The assessment of libraries/LRCs in support of campus missions
  • The availability of library resources and support to off-campus courses and distant students
  • The role of libraries/LRCs in information literacy

Track 3: Student and Community Services
Giving special attention to the critical role of student services in addressing diverse and rapidly changing student needs, this track covers the range of ways technology is being used to deliver student services effectively and efficiently. Included in the track are innovative applications for:

  • Recruitment
  • Admissions
  • Registration
  • Enrollment management
  • Orientation
  • Retention
  • Counseling
  • Advisement
  • Assessment
  • Placement
  • Tutoring
  • Course articulation information
  • Grade checks
  • Official transcripts
  • Financial aid
  • Help desks
  • Adaptive and assistive technologies
  • Reducing inequities in access to information technology and the Internet

Track 4: Leadership and Organizational Development
This track focuses on leadership and management topics related to integrating information technology into institutions of higher education, including:

  • Selecting and developing IT faculty/staff
  • Implementing IT faculty/staff incentive systems
  • Planning for IT-related disasters and emergencies
  • Encouraging faculty use of technology and providing support systems
  • Managing software licensing agreements
  • Marketing your college using multimedia technology
  • Implementing executive information systems
  • Increasing staff involvement and support for initiatives related to technology
  • Measuring and leveraging technology investments
  • Addressing leasing as a cost-effective alternative
  • Planning and funding technology initiatives
  • Leading for instructional quality control and accreditation
  • Effectively dealing with competition from the business sector
  • Creating effective academic and technological organizational structures
  • Evaluating the effect of technology on the college and its students
  • Policy and legal issues (i.e., intellectual property, plagiarism, privacy) related to the use of information technology in higher education

Track 5: Enterprisewide Systems and Infrastructures
The critical and constantly evolving systems that underlie information technology applications and services, effective means for managing IT infrastructures, and high-end administrative systems using Web technologies are the focus of this track. Topics include developing, implementing, and maintaining technology systems used throughout colleges including:

  • New security and controls
  • Kiosk systems
  • Video systems
  • Information management systems
  • Telephone systems
  • Network applications
  • Mobile and wireless computing
  • Broadband access
  • Smart classrooms
  • Enterprisewide software
  • e-Commerce solutions
  • e-Learning initiatives (e.g., online student support systems, portal design and support, and course management software)

Track 6: Workforce Partnerships and Collaborations
As institutions of higher education enter a new century, they continue to build creative technology-based linkages with a wide range of partners-other institutions of higher education, public schools, community and government organizations, businesses and industries, state and local workforce systems, as well as organizations in other countries. Included in this track is the latest information on how educational institutions are preparing technologically literate students for success in an ever-changing technological workplace.

  • Partnerships involving joint investigations
  • Opportunities for technology-related industrial training and education
  • Cooperative models for developing instructional materials and articulation
  • agreements related to technology
  • Joint efforts between colleges and school districts to integrate the use of
  • the Internet in K-12 education
  • Collaborative staff development
  • Strategic alliances that expose students to the applications of technology
  • Partnerships dedicated to introducing students to nontraditional careers
  • Partnerships that provide electronically-linked collaborative classes
  • Alliances formed to develop joint educational technology policy directives and seek educational technology funding
  • Partnerships to bring digital opportunities and programs to families left behind by the technology revolution

Track 7: Math, Science, Allied Health, and Vocational Education
iven special consideration will be proposals that explore how the internet and related information and communication technologies are being used to support and improve learning and student achievement in vocational, technical, and physical education. This track also aims to facilitate the dialogue among mathematicians, scientists, health care professionals, engineers, and technologists in academia and industry who use computer technology in scientific and engineering research and education programs at all levels.

Topics include:

  • Promoting the exchange of information among scientists, mathematicians, and engineers
  • Developing and using computers and other scientific methods and technologies for research and education
  • Activities designed to increase the participation of women and minorities and others underrepresented in math, science, allied health, and technology
  • Providing skill standards, internships, and educational programs that prepare skilled technicians to work in math, science, allied health, and biotechnology careers
    Identifying methods for recruiting and retaining underrepresented minorities
  • Linking community college math, science, allied health, and technology programs to high schools and baccalaureate institutions
  • Strengthening basic math and science critical thinking skills
  • Increasing work-based math, science, allied health, and technology learning opportunities for students
  • Professional development activities for faculty and staff in math, science, allied health, and technology programs
  • Legal, ethical, and social issues impacting math, science, allied health, and technology programs
  • Math, science, allied health, and technology projects that prepare students for careers in industry, business, and government
  • Using visualization and symbolic and numerical computation to aid student learning of mathematics
  • Determining how educational technologies are transforming science, technology, engineering, allied health, and mathematics education
  • Using computers to develop students' mathematical understanding and problem solving skills


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