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Itinerary Builder

Conference Program

Learning Center Courses Now Available!

Special Sessions Available

3D HoloProjection

Cybersecurity Summit

Certify at CIT: IC³

Get SAS Certified at CIT!

Discounted Dallas Mavericks Tickets

 

 

 

October 23-26, 2005
Wyndham Anatole Hotel
Dallas, TX

For more information contact
Ed Leach
(480) 705-8200 x233

Hosted By:
Dallas County
Community Colleges

Collin County Community College District

North Texas Community College Consortium

Tarrant County
College District

 

Future Conference Dates:

October 22-25, 2006
Charlotte Convention Center, Charlotte, NC

Hosted by the Charlotte Regional Workforce Development Partnership

 

 

Questions?
 


General Conference, Ancillary Meetings, Hotel Information:
Robin Piccirilli
(480) 705-8200 x232

Presenter Questions:
Robin Piccirilli
(480) 705-8200 x232

Registration Questions:
Judy Greenfield
(480) 705-8200 x200

Exhibition, Partnership:
Jennifer Watts
(480) 705-8200 x237

Website Questions:
Webmaster

(480) 705-8200 x242
(480) 705-8200 x225

 

 

 


Suggest CIT to a colleague

 

 

 


 
Andre LaMothe Silicon Valley's early years were fueled by innovations, primarily in the semiconductor field, that created the infrastructure for single-chip microcomputers, large-scale integration, and the constant increase in computing power. Companies such as Fairchild and Intel laid the groundwork. However, the prototypical companies that have defined Silicon Valley's rock-star image and the ultimate driving force behind technological innovation weren't medical, industrial, or military; they were video games. The video-game industry was spawned in Silicon Valley, and the giants of the industry such as Atari were pivotal in creating technologies and opportunities that led to the personal computer and the creation of Apple and many other important inventions in the 1970s and 1980s. These companies and others set the feverish pace of the valley and the advanced technologies used to create entertainment media. Today, you can't go anywhere without seeing the prolific penetration of video games in our media, technology, and daily lives. The industry has had numerous ups and downs, but today it is larger than the motion picture industry and well into a yearly $20 to $30 billion range. During his presentation, LaMothe discusses the people, companies, and ideas that were the primordial soup of Silicon Valley and show how nearly all of the technological innovations that we see today all are in some way grounded in the desire to create video games and entertainment. The historical perspective leads up to today with next-generation consoles such as the XBOX 360 and the Playstation III. Additionally, LaMothe discusses the educational opportunities and infrastructure needed to educate the next generation of these new media artists.

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